Learn more about some of the other fundamental strengths of RenderMan: In the example above, if we were renderering 100 teapots, and not just one, we would begin to appreciate RenderMan's ability to handle large, complicated scenes. For instance, RenderMan is memory efficient and it excels at rendering lots of geometry. As you become more familiar with RenderMan you will become aquainted with where its strengths are to be found. You may notice, however, that in the example above both images render in about the same amount of time and with approximately the same level of quality. This allows the Maya artist to harness the full power of RenderMan with a minimal amount of hassle. For more information about what elements are supported, see the What is Supported? section. RenderMan for Maya will translate the majority of elements in any given Maya scene file. RenderMan for Maya allows Maya scenes to be rendered with RenderMan simply by switching renderers. With any luck, your result should look like this:Ĭongratulations! You've rendered an image with RenderMan! ![]() ![]() Now you're ready to render the scene with RenderMan: Next we'll render the scene using RenderMan. ![]() The scene should look something like this:įirst, render the scene using the Maya renderer: The teapot is a hierarchical subdivision surface. This scene is simple, but it contains a number of Maya Materials, including the ramp shader and some texture maps. With RenderMan for Maya fully loaded, open up the Maya scene, teapot_and _box.ma. You can view setup information in the Load RenderMan for Maya section. To get started, let's render the Maya scene, teapot_and _box.ma.įirst of all, make sure that RenderMan is properly set up.
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